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Belgian Amiga Club - ADF Collection
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Ishido - The Way of Stones (1990)(Accolade)[cr PDX].7z
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Ishido - The Way of Stones (1990)(Accolade)[cr PDX].adf
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STRATEGY
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1990-07-11
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Ishido
Strategy
The basic strategy for playing and
winning Ishido revolves around
emptying the pouch (playing all of the
stones to the board) and accumulating
4-Way matches.
In the Ancient mode the player who
empties the pouch wins, regardless of
the number of 4-Ways of the other
player. 4-Ways become important when
both (or neither) players empty the
pouch, in which case the player with
the most 4-Ways wins.
In the Modern mode emptying the pouch
does not necessarily guarantee a win.
Since bonuses are paid for each 4-Way
received, a player who scores at least
four 4-Ways has a chance to score
higher than a player who empties the
pouch while getting few 4-Way
matches.
The obvious strategy to emerge is two-
fold:
* Play for 4-Ways as early and as
often as possible.
* Utilize all four corners and
the center of the board in
making 4-Ways.
* Remember that there is a major
bonus for emptying the pouch.
Making the Basic 4-Way
From any chosen stone, the 4-Way is
started by playing a stone matching
the color on one of the sides and a
stone matching the symbol above or
below the original stone.
Beginning Moves
For example, say that the stone in the
bottom right corner of the screen is a
white stone with a circle, and that a
white stone with a square is displayed
on the touchstone.
By placing the white stone with a
square to the left of the white stone
with the circle the color attribute is
determined for this potential 4-Way.
Now, a couple of moves later, a black
stone with a circle is displayed. The
player should place this stone above
the white stone with the circle,
thereby determining the other
attribute (circle).
At this point the player is beginning
to establish a 4-Way where the final
stone will be a white stone with a
circle. At least four additional
moves must be made before the 4-Way
set-up is ready for the final stone to
be set in place.
NOTE: The player could choose at this
time to make a 4-Way where a black
stone with a square is the final
stone. However, it is better as a
beginner to make an early decision as
to what final stone you are working
toward.
Positioning Moves
The next time a stone with a circle is
drawn it should be placed above the
black stone with a circle, and then
the next circle should be placed to
the left of that stone.
This creates two sides of the forming
4-Way above the original corner
stone.
Likewise, the next time a white stone
of any symbol is drawn it should be
placed to the left of the white stone
with the square, and finally, the next
white stone would be placed above the
previously played white stone.
Waiting for the Center Stone to be
Drawn
With the placing of this final stone a
square has been created at the right
bottom of the screen with three white
stones to the left of the original
stone, three stones with circles above
it, and a blank space in the middle
(diagonal to the original stone)
empty.
The only stone that will fit in the
center to complete the 4-Way is a
white stone with a circle, the stone
that matches the original corner stone
(remember that there are two of each
stone).
NOTE: If the remaining white stone
with a circle is displayed on the
touchstone prior to the final set-up
of the 4-Way it would not be
possible to complete the 4-Way.
This is where chance (and patience) is
involved in achieving 4-Way matches.
NOTE: As the player improves in
skill, strategies for creating 4-Ways
that allow for a different stone (than
the one originally planned) to be
placed in the center will be
developed.
This is where skill takes a hand in
the player's ability to score highly.
Center Master Play
The two center stones offer the best
opportunity for creating 4-Ways since
it is possible to create four 4-Ways
around these two stones.
Stones matching the attributes of the
center stones are played in such a way
as to create four 4-Ways surrounding
the center stones. The steps for
creating the Center Master Play are
shown in the manual provided.
Master Game
A Master Game is accomplished when
eight 4-Ways are made around each of
the six opening stones including a
Center Master Play in the middle, and
the pouch is emptied. See the Ishido
manual for all of the plays in setting
up and winning the Master Game.
Remember, it takes patience and skill
to make 4-Way matches and high scores
with Ishido, but, whether or not you
ever attain the level of Master Player
(having played three games with nine
4-Ways) you will have hours of fun and
challenge as your skill increases to
your level of commitment.